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Games for Young Child
 
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  Screen explaining what the game
player must do.
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Player must click on the animal
that does not belong.
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Activity Background
 
View Project Teacher and School
   
  Click here to go to the project

  Jeanette Scott
Wodonga High School,
Victoria, Australia.


View Kahootz Xpression View Kahootz Movie
   
  Author : Noah
Download Kahootz Xpression

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you must have Kahootz Software or Demo Version.


  Quicktime Movie (207 KB)

A section taken from the featured Xpression.
Key Learning Areas Theme
   
  ICT, mixed

  Games for young children

Year Level Student Age
   
  Year 9

  14/15 years
Ability Level Class Size
   
  mixed

  25 students

Computer Access Duration
   
  1 computer per students

  3 periods per week for 3 weeks
   
Rationale
   
The students were to create an interactive educational game for younger children. The students were to display their understanding of Kahootz.

If the student wished, digital art, clipart, and animation could be imported into the xpression.
As this project was completed in a 'computer animation' class the focus was on the software.
   
Student Tasks
 
 
Students had to design a game suitable for use in the lower years of Primary school.

The Game should be engaging and display creative use of the chosen software, and should be staged to include feedback to the player as the game progresses.

Students had to create a storyboard showing the progression of the task and the logical thinking which would be needed to provide links.

The Scenes should display creative use of Kahootz functions such as:
Keypoint Animation
Swatching
Sound
Linking
Notepad Text
Action buttons
 
The Kahootz functions should be used in a manner relevant to the topic or theme.
   
      click here for larger image
   
If the correct answer is given,
this screen is shown.
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  The game has been completed.
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Involvement for Xpression Participant
   
 
What can be used in a primary school to assist children to learn?
What feedback do children want?
What is a story board; what is sequencing?
Select appropriate theme; objects for inclusion in the xpression?
   
Each participant needs to:
   
   
Create an Xpression.
Include action buttons.
Use a world or backgrounds which comeliness' the Xpression.
Demonstrate understanding & application of Kahootz.
   
Learning Outcomes for Student Creator
   
   
Exploring design and creation concepts.
Exploring idea of scale.
Understanding & applying linking & action buttons.
Gaining confidence in the potential & power of Kahootz.
   
Collaborative Potential
   
   
Work with primary school in developing more expressions to the students needs.
   
 
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