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Environmental Mystery
 
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  An ocean scene is the setting for
the mystery.
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Participants explore possible causes
of the problem.
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Activity Background
 
View Project Teacher and School
   
   
View Kahootz Xpression View Kahootz Movie
   
    Quicktime Movie (459 KB)
   
Key Learning Areas Theme
   
  ICT, Science, Society & Environment, Mathematics   Create an environmental mystery for others to solve

Year Level Student Age
   
  Years 7 - 9

  12 - 14

Ability Level Class Size
   
  Mixed
  22

Computer Access Duration
   
  Students have access to a computer lab within the school 2 – 50 minute session a week

  2 weeks

Rationale
   
 
This unit integrates aspects across the Key Learning Areas of Society and Environment, Science, Mathematics and Information and Communication Technology.

It involves students researching an environmental issue that could be detrimental to home health, create a real-world Kahootz environment that illustrates the problem and then provide the ‘participant’ with the means to determine the cause.

Student Tasks
   
   
The class was provided with an activity outline by the teacher that required them to produce the following by the end of the 2 weeks:

Research information regarding environmental problems and their causes.
Choose a Kahootz ‘world’ that will be an appropriate setting.
Customise the setting with characters (e.g. animals) and props (e.g. boats, machines, etc.)
Ensure that natural elements such as fumes, smoke, chemicals, etc. can be detected.
Provide the participant with a way to crosscheck possible causes of the mystery.
Use various forms of animation to demonstrate natural phenomena.
Place appropriate sounds on the objects.
Use hyperlinks to provide the participant with additional information.
   
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Looking down to the ocean floor.
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  Aerial view of the boat causing the damage.
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Involvement for Xpression Participant
   
   
Each participant needs to explore the Scene thoroughly to work their way through the clues and the information provided.
Extensive use of the navigation tools required to ensure the investigation of the area is comprehensive.
Follow-up activity could include verifying the accuracy of information provided.
   
Learning Outcomes for Student Creator
   
   
Researching components for the environmental mystery.
Learning how to create the multiple environmental ‘incidents’(e.g. toxic waste dumped on ocean floor, dead sea life, etc.).
Developing an understanding of hyperlinks that allow the participant to access further information.
Student experiments with various types of animation techniques.
Content likely to lead to questioning, challenges and dialogue amongst other students.
Allows the student to demonstrate how people interact both with each other and with their natural and social environment.
   
Collaborative Potential
   
   
Each mystery is made to be viewed, explored and elicit feedback from others.
Students can compare techniques used to convey information.
Mysteries could be used as activities in their own right for younger students to use as a resource.
The class could challenge others to come up with variations on this type of interactive content in the Kahootz Message Forums.
   
 
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